Halo 5: Guardians Won’t Have Split Screen

When Halo 5: Guardians comes out this year, it will come missing with a component that has been a part of the series since it’s early days on the original Xbox: splitscreen. And according to Executive Producer Josh Holmes, the decision didn’t come lightly. “The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we’ve ever had to make as a studio”, he explained on Halo Waypoint. “We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches.

To move Halo’s gameplay forward and deliver a true next-gen experience, tough choices had to be made. Our decision was driven by a desire for scale, fidelity and focus to ensure that we would deliver the best quality experience possible. With Halo 5 we are delivering massive scale environments, improved AI behavior, increased visual and gameplay fidelity… something that truly takes advantage of a new platform. Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game. Game development is a balancing act of resources, time and technology, and in this case we made the tough decision to sacrifice something that’s been near and dear to us all.” Halo 5: Guardians is set to release on October 27th exclusively to Xbox One.

 

 

 

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