Metal Gear Online’s New May Update Makes Several Balance Adjustments

Konami gives us the full layout on what’s to come in the monthly update for Metal Gear Online, version 1.12, which is scheduled to arrive later today. The upcoming update will include several patch ups regarding balance issues, as well as several bug fixes.

Some of the features in update include the ability for Quiet to no longer be interrogated, adds a visual indicator to show rank increase and decrease in the mission results, adjusts the scores for each mission, and increases the damage of the SVG-76 and M2000-D to name a few. “Diving has been rebalanced to be executed only once as a quick means of escape, after which the player will be required to wait further before diving once more,” Konami describes. “Likewise, once a player uses a dive, their sprint duration is temporarily cut by half making it likewise difficult to sprint too long after diving.”

Here’s the full list:

Bug Fixes

  • Fixed a bug where hang up would happen during the application boost (Xbox ONE only)
  • Fixed a bug where players would be invincible to certain attacks while flinching.
  • Reduced frequency of disconnections when playing SURVIVAL
  • Fixed a bug where the wrong mission type would sometimes start in AUTOMATCH.
  • Fixed a bug where a portion of other player’s stats would not consistently display properly (PlayStation®4 only)
  • Fixed a bug where players would be able to travel outside map boundaries on BLACK SITE
  • Fixed a bug where players’ sprinting distance was unusually short at the start of round 1.
  • Fixed a bug where walker gears had infinite lock-on distance.
  • Fixed a bug where players would have infinite lock-on distance after getting off a walker gear.
  • Fixed a bug where thrown weapons would sometimes fail to explode and remain on the map indefinitely.
  • Fixed a bug in the SABOTAGE mission where an incorrect combat log would display when a player is caught in the missile’s explosion
  • Fixed a bug where the BGM volume setting would revert after completing a mission.
  • Fixed a bug where the cursor would remain displayed incorrectly on the Customize screen under certain conditions.
  • Fixed a bug where voice previews would sometimes not play when creating a character.

Unique Characters

  • Quiet can no longer be interrogated.


  • Rank increase and decrease are now displayed in the mission results.


  • Score has been adjusted for each mission.
  • Assist score will no longer be granted when woken up by a comrade after putting yourself into sleep or stun status.

Damage Adjustments

  • Increased damage output from the SVG-76 and M2000-D.
  • Reduced the knockback and firing rate of the URAGAN-5.
  • Increased stamina damage when landing onto enemy players from a height.
  • Reduced stamina damage from cardboard box attacks and low kicks.

Balance Adjustments

  • DEMOLITION+ Lv.2 will no longer trigger a thrown weapon to drop when killed by a knife.
  • After diving, there is now a delay before you can dive again.
  • Sprint duration is now temporarily reduced after diving.
  • Crawling out of a cardboard box when prone will no longer produce noise.


  • Each player’s network connection quality will now be displayed.
  • Team creation in AUTOMATCH will now be prioritized for balanced number of players across both teams over preset party on a single team
  • The Rush Mode option is now removed from the mission selection screen in AUTOMATCH (except Xbox360) ※Rush Mode will now occur in random frequency”
  • A combat log will now be displayed when a player is fulton saved or woken up from sleep or stun status by an ally.
  • The time bonus XP for the SABOTAGE mission has been adjusted.







Written By Guest Contributor Taylor Lyles

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