New Witcher 3 PC Patch Notes Boast Significant Graphical Updates

The Witcher 3: Wild Hunt was recently released and while the game itself was severely hyped, it actually kind of lives up to the hype. That being said, the game was not without its fair share of issues and glitches, and with the recently released 1.03 patch for PC, developer CD Projekt Red seeks to solve some of those. While currently only available 0n PC, the PlayStation 4 and Xbox One versions of the patch are close behind, and in this patch comes significant performance boosts, improved menu handling, and a number of graphics enhancements. The team states that they are still working on bug fixes and gameplay enhancements, but those patches are yet forthcoming.

Patch 1.03 comes on the heels of 1.02, the Day 1 patch, which boasted over 600 fixes to what is otherwise a pretty solid game experience. The new 1.03 patch is currently only available on PC, but is expected to hit consoles in the coming days. Check out the patch notes below.

-Improves stability in gameplay and the UI
-Improves performance especially in cutscenes and gameplay
-Fixes grass and foliage popping that could occur after density parameters were changed
-Improves Nvidia Hairworks performance
-Boosted texture anisotropy sampling to 16x on Ultra preset
-Sharpen Post-process settings extended from Off/On to Off/Low/High
-Blood particles will now properly appear after killing enemies on the water
-Corrects a bug where player was able to shoot bolts at friendly NPCs
-Improves menu handling
-Corrects an issue with Stamina regeneration while sprinting
-Fixes a cursor lock issue that sometimes occcured when scrolling the map
-Generally improves world map focus
-Improves input responsiveness when using keyboard
-Corrects some missing translations in the UI
-Corrects an issue in dialogue selections
-Rostan Muggs is back
-Minor SFX improvements

 

 

 

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